
Leonis is a collection of custom made programs and Godot
add-ons designed to provide an efficient workflow and
future-proof my game development pipelines. Each tool is
created to either improve Godot's current capabilities or
introduce new systems that will effectively shorten the time
spent on developing games.
To allow for a more modular structure for each game,
each tool builds on the game engine via add-ons that
function independently.
The toolkit focuses on improving workflows for 3D
games and there are no plans for any 2D focused tools.
Some of the tools included are:
TerraOS is a project that aims to take a unique spin on OS development.
Made using Assembly and C, this Operating system hosts a persistant simulated world that continues to evolve whilst having features that you'd expect in a typical OS.
More information soon.